Now I will look at some paper and cut-out style projects.
Thanks to Ryan, I found out about a few interesting projects that could help me in creating the forest assets that I plan on making.
The above is using simple and clean cutout shapes. Colours used are flat, and professional looking. The palette is harmonious, with the environment being in the shades of purple and blue. The set has occasional orange or pink colour which helps to set the focal point of the scene. The objects themselves have little detail which help the viewer focus on the messages and attractions rather than a busy background. The environment also invites the viewer to rest their eyes on the unusual presentation of subject matter and become interested in the topic.
What I think I can take from this example is to not worry about adding too much detail as simple but polished can also accomplish s lot.
This example has 2D style cutouts in a 3D environment. Here the art style is rough and painterly. The saturated colour used throughout gives a feeling of a dreamlike fantasy which is further empathised by occasional bright elements which give off a glow.
I think this is a good example of what can be done with the textures themselves instead of complicated models.
This one has a cartoony, flat, paper style. As well as a bright (not too bright) and cheerful colour palette which changes with the environment, adapting to different challenges the character has to face.I feel that there is some symbolism in how the colour is used as the character is the happiest in the brightly coloured sections and stressed in darker, less varied ones.
There are not many details in the textures however that benefits the simplistic look of the game and opens it up to more audiences.
This example has a realistic Origami paper folding style. It has a muted colour palette which is enhanced by the rich atmospheric lighting. The overall look of the environment reflects the beauty that can be created just by using paper alone, while it is still mad using the digital software.
This is one of the better origami experiences I have seen and I think it will really help me develop my ideas further. As there is a lot of detail in both texture and the paper models here( although at first it seems low poly detail) I’m not sure if I could push this project as far but we will see what will happen
Analysing Cardboard properties
Okay, so… The above are images of cardboard that I used to get a better sense of how it works. The things I noticed are:
This type of cardboard is relatively thin, which makes it pretty easy to bend along the ruffles and against as well (although a bit tougher).
When it is bent with the ruffles, they stretch. The whole inside of the curve deform, forming segments which correspond to the inner structure of the cardboard.
bending in the perpendicular to the section lines is more destructive to the overall structure, creating permanent creases.
It is easy to cut, although more precise curves require more accurate tools.
When two pieces are made to intersect, they often bend which deform the final structure. In the case of physical prototypes it is essential that they are straight for them to keep balance. In the Computer model however, this could be used to our advantage( just as if the model was glued to the base it was standing on) to give more interesting forms.
I might be a good idea to see what thicker cardboards are like. Maybe use those for more sturdy elements and the thin for delicate/detailed natural shapes.